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What that ultimately means is that the host’s story is the active one, but the guest can bring in their character and take advantage of their stats and experience that they gather along the way.

A few bits of general housekeeping before we move on though: Dead Rising 2’s co-op acts in the same way – from a co-op perspective – that many other games tend to follow. Starting from the beginning of the game, we went hands-on as Chuck and his friend… Chuck, and took to the new streets of Fortune City to partake in some zombie slaying madness. Dead Rising 2 looks to cure the loneliness by letting you take a friend along for the ride and at this year’s E3, that’s exactly what we did. Fighting hordes of zombies in the Willamette Mall was admittedly great fun, but it lacked the companionship that most games seem to offer these days, and we’re not talking the unsuspecting buffoons that you have to drag to safety - although they still exist in the sequel. It was pretty much you against the world… or what was left of it anyway. The original Dead Rising was a fairly lonely affair.
